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- Description
- Table of Contents
- About the authors
- Reviews
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Detailing how to start a creative space from scratch as well as how to develop or adjust an existing service to follow best practices, this guide will walk you through all the essential steps of developing, building, and running those spaces and services.
Beyond the loaning of laptops and phone chargers, libraries are branching out into supporting patrons by providing spaces and services that encourage art, communication, and innovation. Perhaps you’ve been tasked with building such a space in your academic library. It might be a media studio, a virtual reality lab, or even a combination space that has a podcasting suite, equipment circulation, 3D printing, and a computer lab. Or maybe you’ve been doing this for awhile; you know it’s time to expand, but you’re not quite sure which direction to take or what equipment you need. This guide is here to help. Addressing considerations such as physical location, computers and devices, tools, equipment, and staff, it covers
- the various specialized creative technology resources that in some unique combination make up creative spaces, such as recording studios, makerspaces, gaming labs, extended reality studios, data labs, and more;
- how to develop a new space and build on or expand an existing space, with sections on advocacy, taking stock of existing institutional resources, scouting potential patrons and allies, forming a clear vision and mission for your creative space, and budgeting and funding;
- accessibility best practices in creative technology spaces;
- essential requirements for a creative technology space, such as layout, power, and safety;
- common elements like the service point, classroom, computer lab, staff area, and storage;
- guidance on the range of activities associated with circulating technology equipment;
- the nuts-and-bolts of running a creative technology space, from crafting policies and procedures to staff training, how to build a variety of instruction programs, and ways to sustain and adapt these spaces while managing expectations and resources; and
- advice on nurturing a community at your institution to support both your space and the people who work there.
Acknowledgments
Introduction: Setting the Scene
Part I How to Develop
Chapter 1 Taking Stock
Chapter 2 Vision, Advocacy, and Outreach
Chapter 3 Funding and Budget
Chapter 4 Accessibility and Inclusivity
Part II How to Build
Chapter 5 The Physical Space: Assessing and Acquiring
Chapter 6 The Basics: Service Point, Furniture, Storage, and Offices
Chapter 7 In-House Equipment: Recording Studios, Makerspaces, XR Labs, and More
Chapter 8 The Circulating Collection: Growing, Cataloging, and Running
Part III How to Run
Chapter 9 Policies
Chapter 10 Staffing Your Space
Chapter 11 Instruction
Chapter 12 The Long Game
Conclusion: Finding Community
About the Authors
Index
Emily Thompson
Emily Thompson (she/her) is an associate professor and the director of the Library Studio at the University of Tennessee at Chattanooga. She has also worked in creative technology at the State University of New York at Oswego. At UTC, she manages the lab and a team of two faculty librarians, three full-time staff, and six student assistants. The Studio has a robust instruction program and a busy desk that answers reference questions and circulates equipment. Emily has an MSI from the University of Michigan at Ann Arbor and a BA in theatre from Drake University.
Vanessa Rodriguez
Vanessa Rodriguez (she/her) is a librarian associate professor at the University of Miami. As the head of the Creative Studio, she provides instruction to the UMiami community in multimedia software, hardware, copyright, design, and emerging technologies. She is the librarian liaison for the Interactive Media Department in the School of Communication; and she manages the library’s collection in that area, as well as the graphic novels collection and video games collection. She also teaches an Introduction to Visual Design course. Vanessa has an MLIS from the University of South Florida, and a BA in art photography and creative writing from the University of Miami.
Eric Johnson
Eric Johnson (he/him) is the head of the Creative Technologies and Scholarship department at Virginia Commonwealth University Libraries. He heads the department that created and oversees The Workshop, the multimedia studio and makerspace that opened in 2015. He was previously the head of outreach and public services in the Scholars’ Lab at the University of Virginia Library, and was a librarian at Thomas Jefferson’s historic home, Monticello. Eric’s research interests include GIS and visual design; creativity in libraries; communicating scholarship through creative technologies; and the history of libraries and museums. He has an MA in U.S. history from George Mason University, an MSLIS from Florida State University, and is completing an MS in cartography/GIS from the University of Wisconsin-Madison.
Kelsey Sheaffer
Kelsey Sheaffer (she/her) is an artist, librarian, and educator in rural New Hampshire. She works in education at Ithaka S+R, a library nonprofit, and previously worked as the creative technologies librarian and director of the Adobe Studio & Makerspace at Clemson University. She received her BA in art from Davidson College and her MFA in kinetic imaging from Virginia Commonwealth University. Her work investigates the history of interdisciplinary creative spaces and the pedagogy of line, sound, media, and movement.
Oscar K. Keyes
Oscar K. Keyes, PhD (he/him), is the multimedia teaching and learning librarian at Virginia Commonwealth University in Richmond, VA. His research investigates the emergence of the camera in education and explores how that historical context might help us teach with emerging technologies today. He considers how social issues can be critically scaffolded into technical instruction for various digital tools, such as image-editing software, game engines, and generative artificial intelligence. He has taught (new and old) media arts in various spaces, including higher education, K–12 schools, summer camps, community-based arts organizations, and detention centers. When he’s not busy teaching, Keyes still makes movies with his friends, having worked on award-winning short and feature-length films.
Core
The former Association for Library Collections and Technical Services (ALCTS), the Library Information Technology Association (LITA), and the Library Leadership and Management Association (LLAMA) are now Core: Leadership, Infrastructure, Futures, a new division of ALA. Its mission is to cultivate and amplify the collective expertise of library workers in core functions through community building, advocacy, and learning.
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